VR and AR

My Virtual Reality and Augmented Reality developments

Innovations in VR and AR for Research Presentation

Throughout my academic career, I practiced the development of Virtual Reality (VR) and Augmented Reality (AR) applications to enhance the presentation of my research. Here are some key highlights:

  • Award-Winning AR Poster Presentation: I won the best prize for a poster presentation where I incorporated AR content into my scientific poster. This innovative approach allowed viewers to access augmented reality content on any mobile device by scanning a QR code, a novel concept at the time.

  • Utilizing VR Headsets and Unity Game Engine: Employing VR headsets from Facebook and the Unity Game Engine to create apps for presenting finite element results. These apps have been used in various settings, including conferences and meetings with industry partners. The visualization of finite element data in VR and AR posed a significant challenge due to the need for highly optimized and processed results. Finite element data are typically not suitable for straightforward visualization in these mediums.

  • Innovative Mesh Processing and Postprocessing: To overcome these challenges, I initiated advanced mesh processing routines and developed a method for postprocessing the outer skin of FEA results. This innovation significantly reduced the amount of data processing required, making it feasible to use these results in mobile devices with restrictive capacities.

This work not only demonstrates my technical proficiency but also underscores my commitment to enhancing research accessibility and engagement through cutting-edge technologies.

Scientific poster augmented with interactive 3D elements (left), integration of hand tracking into VR (MRTK toolkit) (middle), Virtual Reality object manipulation with precise controllers (right)

Leveraging CT-Scan Data for 3D-Printed Anatomical Models

My expertise in segmenting and postprocessing CT-scan data has been effectively utilized in creating 3D-printed anatomical models. This endeavor includes:

  • 3D Printing of Anatomical Models: Using advanced data processing skills to transform CT-scan data into accurate 3D-printed models. A notable example is the model of a horse fetlock joint.

  • Enhancing Data Processing Skills: This process allowed me to refine and practice my data processing abilities, crucial in handling complex anatomical structures.

  • Educational and Visualization Tool: The 3D-printed models serve as valuable educational resources and visualization tools, aiding in the understanding of intricate anatomical details.

This application of my technical skills in a practical, educational context demonstrates the versatility and real-world impact of my work in data processing and 3D modeling.

3D-printed bone models, AR-tokens for immersive visualisation on any mobile device
Combination of numerical analysis and 3D-printing to build inline skates